The thesis
Every real-money gaming platform is single-player. Dices is the first one built as a multiplayer social experience.
The incumbents are one player against an RNG with a chat box bolted on the side. Dices is built around other players — and it lands as culture collapses into real-money participation everywhere at once: FanDuel on every sports screen, Polymarket turning current events into a pastime, prediction markets going native inside exchanges. Dices converges all of it and leads with the artists who move that culture.
Nobody has built a PvP gaming experience in this category that produces a social network effect. Every player Dices adds makes the platform more valuable to the players already in it — opponents to beat, rooms to watch, action to bet on. That is the compounding loop gaming has always had and real-money gaming has never had.
The multiplayer layer, built and live
Live camera rooms, spectator side-betting, always-on shared tables, 1v1 and 2v2 formats. Dice Wars, Dice Wars LIVE, Plunk, Poker, Coinche and One Dice PvP are running today — alongside solo originals, table games, prediction markets and Boxes. No other platform in the category ships the multiplayer half.
Brand, IP, and infrastructure licensed to operators
Dices licenses brand rights, game IP, and technology to licensed third-party real-money operators in approved international jurisdictions. Operators carry the wagering, KYC/AML, payments, and jurisdictional obligations. Dices earns licensing and technology fees.
Owned games and owned distribution
Original games built with the biggest artists in music and sport — Offset, 21 Savage, Meek Mill, Gunna, Rema and Eladio Carrión among them — plus podcasts, interviews, and social formats produced in-house. Owned IP inside the product, and a distribution channel we do not rent.
A token that accrues real revenue
Platform revenue routes into $DICE buybacks and burns — the HYPE model applied to a business that generates cash. 0% VC allocation, community-aligned, accrual instead of subsidized supply.
The settlement layer for entertainment outcomes
The Dices Event Settlement Network verifies results from platform games, creator-led events, and cultural moments through signed data, official feeds, and attestors — and can feed HIP-4 outcome markets on Hyperliquid.
The multiplayer layer drives the volume, the operator network and originals monetize it, and the token and settlement layer compound it.
Dices does not operate offshore real-money casino gaming. Licensed third-party operators do.
Dices.com platform UI/UX
Crypto casino ($294B) plus fiat casino ($196B), projected combined by 2030.
Crypto becomes the majority payment mechanism in online gambling by 2028, and is already absorbing ~100% of net-new gambling revenue in 2026.
$16.28B to $88.4B in three years — the fastest-scaling segment inside iGaming.
The addressable population, already online and already spending.
Partners
Cultural distribution no competitor can copy.
Top-tier music + streaming + gaming ambassadors, each anchoring a region or vertical.
Dices pre-launch activation at Rolling Loud — the world's biggest hip-hop festival.
▶ 543.2K viewsFounding team has spent over a decade and a half operating at the top of the music industry.
Direct credits on over 100 million records sold worldwide — chart-topping releases, Grammy-recognized projects.
Cumulative reach across the team's artist roster and channels — proven distribution at scale.
Personal relationships with the artists, streamers, and tastemakers running the biggest channels in pop culture.
Many companies can build great tech. Almost none can build the culture.
Our founding team has been operating at the top of the music industry for 15+ years and runs the most expansive A-list network in the business. Global superstars, world-class streamers, the people who run the biggest channels in pop culture — these aren't cold-outreach relationships, they're personal ones.
Our social and partnerships team has sold over 100 million records worldwide and driven billions of impressions across socials. Tech is necessary but not sufficient. The differentiator no competitor can engineer is the direct access to the people who actually move culture. That's the moat.
A roster built to own every major hip-hop and gaming sub-culture.
Offset
24M+ IG
Hosts the first-ever online PvP street dice game. Custom UE5 world with proximity chat.
21 Savage
10M+ IG · 25B+ streams
Atlanta superstar with two #1 albums and 25B+ all-time streams. Massive mainstream trap reach into the core Dices demo.
Meek Mill
10M+ IG · 6M+ X
Philly OG with a decade of cultural weight. Anchors East Coast hip-hop and the crossover-sports audience.
G Herbo
3M+ IG
Chicago drill icon. Direct pipeline into the Midwest hip-hop scene and the high-engagement gambling-content audience on socials.
Eladio Carrión
12M+ IG · 8B Spotify streams
Cultural entry into Latin trap's crypto-native audience.
Rema
15M+ IG · 1B+ YouTube
Afrobeats superstar. Bridges the fastest-growing gaming region online.
Rubi Rose
4M+ IG · 3M+ TikTok · 2M+ X
Miami recording artist, model, and active IRL and gaming streamer. Bridges hip-hop culture and the gaming world — exactly where Dices lives.
Gunna
13M+ IG · 30M+ monthly Spotify listeners
Atlanta superstar with multiple #1 albums and one of the most-streamed artists alive. Direct line into the trap-streaming audience that lives inside this category.
Lil Mosey
Multi-platinum · Billboard Top 10
Behind "Blueberry Faygo" and "Noticed." His single "Every Night" is a Dices exclusive — a 10,000-edition run that minted out and now trades on the marketplace, with the artist sharing in every resale.
And More…
Offset, 21 Savage, Meek Mill, G Herbo, Eladio, Rema, Rubi Rose, Gunna, and Lil Mosey are the beginning. Additional ambassadors spanning music, sports, and gaming — across every major market — are in active partnership discussion.
The Category Gap
Every crypto casino is single-player. Nobody has built the opponent.
In a decade this category produced one innovation that moved the market. It was social, not mathematical. Nobody walked through the door it opened.
of all bets on Stake.com come from a single dice game.
~2.23B monthly bets out of ~7.83B total. That one title matches the entire slots category (2.26B bets) built from thousands of games across dozens of studios.
Source: Public crypto casino analytics commentary, April 2026

This is the product doing those numbers. A slider with two numbers on it. No IP, no art, no story, no opponent — and still the ceiling of what a solo lobby produces.
A SINGLE STAKE ORIGINAL DID 2.23B BETS LAST MONTH. That's Dice by Stake. 28.5% of all casino bets on the platform. Almost identical to the entire slots category combined (2.26B), which contains thousands of titles from dozens of providers. Stake processed 7.83B casino bets in total.
View on X →Organic commentary, not a Dices post, landing on exactly the data point our thesis rests on. The most successful product in the category gives the player nobody to play against.
That is the gap. The six PvP titles in this section fill it with a person, and they run alongside the solo originals and table games players already expect.
Aviator proved the shared round. We ship that, and the opponent.
Aviator is a line going up. No IP, no budget, no clever math. Its entire edge was the shared round — everyone on the same curve at the same second, watching strangers cash out at 1.4x while you ride at 3.1x. That one mechanic made it the most-played title in the category. The industry cloned the curve and missed the insight.
We did not skip the proven model. We ship it, and the step past it.

Dice Wars LIVE
Everyone in the room bets the same round at the same second. Always-on shared table, live chat, side bets that settle mid-round. The exact mechanic Aviator proved at enormous scale, running on our tables today.
Dice Wars PvP
A named human opponent, open cameras, live chat, and spectators betting the match while it is played. Remove every other player from a shared round and the curve still runs. Remove the opponent from a match and there is no game.
The shared table is the on-ramp. The PvP match is the destination. Proven demand converts straight into the product nobody else has, instead of having to be bought twice.
Acquisition, retention and margin all change when the opponent is a person.
Acquisition the players perform
Operators pay it because a solo game has no organic loop. You cannot start a match alone, so every match a player opens is an acquisition nobody invoiced us for.
Retention on a social graph
A solo player leaves when the bankroll does. A loss to someone with a name produces a rematch instead. Nobody leaves the game their friends are in.
Rake instead of risk
On house-banked play the casino carries the swing, which is why it holds reserves and caps bets. On a player-funded pot it takes no position at all. No variance, no losing months.
Rake scales with match frequency, not with player losses, so revenue compounds with engagement instead of draining the player base. Incumbents cannot copy this with a feature — they have depositors, not opponents, and no script turns strangers into rivals.
The match is already paid for. Sell it twice.
A match between two people is watchable by construction. Spectator betting lays a second revenue line over a cost base already absorbed — the players are acquired, they fund the pot, they produce the content. One more spectator costs bandwidth.
Rake on the pot
The casino surface. The two players fund the match and the house takes a toll on the activity.
Spectator side-betting
The sportsbook surface. People who are not playing bet on the people who are, settled in the same round.
The match as owned content
The media surface. Every spectator watching is the top of the funnel for the next player and the next pot.
DraftKings on top of Twitch on top of a casino. One match, three monetization surfaces, one cost base.
Activations become acquisitions. The roster does not post an ad, it plays the product.
A curated Dice Wars event is a real PvP match between two artists — put Offset in a seat against a peer at his level, on camera, money on the line. Their audiences spectate the actual match, side-bet it while it runs, and chat with the artists in the room. The artists are not holding up a link. They are inside the product playing it, and their audience is in there with them.
A paid impression
A post, a story, a promo code. It expires, it is priced per view, and it hands the platform a stranger who arrives alone to a solo lobby.
A populated live table
A real match, a full spectator room, side-bets settling in the same round, and a funded account for everyone who wanted in. The event is the acquisition channel, and it produces loyal users instead of impressions.
The biggest revenue category in entertainment wagering is one person alone against a machine, and the only innovation that moved it in a decade stopped at parallel play.
Spribe won the category by putting players in the same round. Dices puts them on opposite sides of it, and lets a third person bet on who wins.
Built · Live · Playable in this page
The multiplayer suite is live. Open a card and play it.
Both cards load the real, running build — the same one a player uses today. Dice Wars will ask for your camera in-frame. Two flagships; the rest of the floor is listed underneath.
The PvP flagships need a real opponent — that is the design. The loop runs on bringing someone, which makes acquisition a referral instead of an affiliate invoice and retention a rematch instead of a bankroll. Players who arrive without a crew get the solo originals instead: the same culturally native games, house-banked. A choice put to the player, not a restriction.
- Dice Wars LIVE
- Plunk (1v1 · 2v2)
- Poker (6-max)
- Coinche
- One Dice
- Toss
- Dice Man
- Roll Rush
- Pig Out
- Blackjack
- Roulette
- Mines
- Prediction markets
- Boxes
- Music NFTs
Five mechanics that only exist because there is another player at the table.
Players open cameras and mics at the table. The opponent is a face and a voice, not a username.
People who are not playing take a position on the people who are. Those bets settle during the round, not after it.
The two players set the stake between themselves before the round starts. The house never posts the line.
An open chair is claimed in one press. A spectator becomes a player without leaving the room.
Dice Wars LIVE never empties; there is always a round in progress to walk into. Nobody arrives to a dead floor.
The Setup
$33.3B a year moves through these platforms. Every one of them is a single-player product.
Crypto casinos are one of the largest revenue categories online. After a decade of it, nobody has built a real multiplayer version.
Market Context — Top Crypto Casino Deposit Volume
Five platforms. $33.3B in combined annual deposits. Stake alone processes $22B, generating $4.4B in revenue.
Source: Tanzanite market data. Revenue figures for Stake, Shuffle, and Rainbet are verified estimates. All other figures represent annual deposit volume.
Every bar on this chart is a game you play alone.
One player against an RNG. The chat window, the live-wins ticker, the leaderboard — decoration bolted onto the side of the machine. Nobody is your opponent. Nobody is watching. Nothing about the round requires a second person.
So the chart proves two things at once: the size of the market and the emptiness of the multiplayer category inside it. That is the opening Dices was built for.
$DICE Token
1B supply. 0% VC. Sustainable accrual, not subsidized supply.
The biggest platforms in this category earn billions a year and not one of them has a native token, a buyback, or any way for the community to hold a piece of it. That is the gap Hyperliquid exploited in trading, wide open in entertainment wagering at greater scale. Every wager, every rake, every trade across Dices generates $DICE fees that route into buybacks, burns and airdrops — the same accrual mechanic behind HYPE, applied to a multiplayer product where players fund the pots and the house takes rake.
- Genesis Airdrop33%
- Drip + Affiliates18%
- Core Team (milestone-gated)15%
- Treasury + Ops10%
- Liquidity + Insurance10%
- Strategic / CEX / MMs7%
- Tournaments + Buyback + KOL7%
The Genesis Airdrop is the largest slice by design. Every wager across the platform — every roll, every hand, every match, every prediction — accrues a $DICE allocation that is visible and live in the player's profile as they play. Supply goes to the people generating the revenue, not to funds.
Key Mechanics
- ▲Counter-cyclical burns when price drops >20%
- ▲Real yield in USDC. 4–22% APY staking vaults.
- ▲Token credit line: stake $DICE, borrow up to 50% as casino credit
- ▲Progressive sell tax: 15% under 7 days → 0% after 90 days
- ▲$DUSD native stablecoin across the economy
$DICE lives on Hyperliquid. The best-performing token economy in crypto, and the one primitive nobody has built a consumer product on.
$DICE launches natively on Hyperliquid.
A native HIP-1 spot token deployed through the Dutch auction, with the auction fee paid in HYPE and a linked ERC-20 on HyperEVM for cross-chain utility. Built on the native stack, not bridged onto it.
The first consumer experience on HIP-4.
Hyperliquid launched HIP-4 outcome markets on mainnet May 2, 2026. No consumer application has been built on them. The Dices Event Settlement Network verifies entertainment and gameplay outcomes through signed data, official feeds, and attestors, and feeds them straight into HIP-4.
Aligned with the public company built on Hyperliquid.
Hyperion DeFi (NASDAQ: HYPD) takes a strategic allocation, runs HIP-2 automated market making on the $DICE/HYPE pair from block one, and operates a designated validator routing $DICE activity.
Real revenue, routed into buybacks and burns.
Hyperliquid routes roughly 99% of its revenue into daily HYPE buybacks — about $1.7B already removed from circulation. $DICE applies that mechanic to rake: revenue that scales with how many people are playing each other, not with how much the house wins. Platform revenue buys back and burns the token.
The full Hyperliquid architecture — primitive by primitive, with the HYPD deal structure and the Event Settlement Network design — is available on request.
Compliance & Reach
Built to scale globally. Compliant from day one.
US operations run as a sweepstakes in partnership with Betr, a licensed domestic operator that owns the compliance stack end to end. The rest of the world runs fully licensed real-money crypto gaming via Anjouan, covering 180+ countries.
Betr is a US-licensed operator running real-money sports betting, daily fantasy, and a live sweepstakes casino and sportsbook at national scale. The partnership puts a proven domestic operator between Dices and the US player, rather than an offshore entity reaching in.
Eligible jurisdictions are determined and maintained by Betr, and are updated as state law changes. Dual-currency play with no purchase necessary to enter.
US play is offered as a promotional sweepstakes operated in partnership with Betr. No purchase is necessary to enter or win, and eligible jurisdictions are set and maintained by Betr in line with applicable state law. International real-money operations are conducted under an Anjouan Gaming Authority license.
Summary: Roadmap
Most of this deck is already live. The rest is sequenced behind it.
Shipped is the multiplayer platform: PvP tables with live camera rooms and spectator betting, the originals library, casino classics, markets, Boxes, the marketplace, and one wallet across all of it. Next is scale and capitalization. Dice City sits on the horizon, where it belongs — upside on top of a working business, not the reason to believe in one.
← Scroll the timeline →
The multiplayer platform is built.
Seventeen live surfaces. PvP tables with live camera rooms and spectator side-betting. Five original titles. Casino classics. Prediction markets, Boxes, and the music NFT marketplace. One wallet carries a single balance across every one of them. This is the product investors can open and play, not a plan for one.
Scale the network. Capitalize the economy.
Three tracks, all pointed at the same loop.
- Operator and licensing network. Game IP and infrastructure into partners who already hold the licenses and the distribution. Our games, their rails, our rake.
- $DICE token generation event. Platform revenue routes into buybacks and burns. The token is backed by rake that already exists.
- Seasons and the wager-to-earn airdrop. Deeper tournament structure with the airdrop allocation already designed into the token supply. Rivalries become seasons, and seasons are what players come back for.
The open world the PvP games plug into.
Dice City is the Unreal Engine 5 social layer that sits above the platform: proximity voice, NFT avatars, artist-built worlds, and the same real-money PvP games rendered as a place instead of a screen. It runs on pixel streaming, so console-quality UE5 multiplayer arrives through a browser click. No download, no hardware.
It is on the horizon on purpose. The multiplayer economy has to prove itself at scale first: rake, retention, and the viral loop measured on games that are already live. Dice City is upside on top of a working business, not the argument for one.
Order matters. Every milestone to the left of Dice City stands on its own economics: players fund the pots, the house takes rake, and the social graph does the acquisition. The world gets built on top of a business that already works.
The Company
$65M company. $15M private launch round. Built by the best in the game.
Dices is backed, capitalized, and operated by the team that scaled the largest crypto casinos in the world.
Post-money valuation reflecting cap table, treasury, and verified ecosystem partnerships.
Private launch round now open — closing September 15, 2026.
| Revenue Stream | Year 1 | Year 2 | Year 3 |
|---|---|---|---|
| Full Casino | $132M | $264M | $357M |
| NFT Marketplace | $2M | $12M | $24M |
| Trading Terminal | $7.5M | $15M | $30M |
| Prediction Market | $4.6M | $11.6M | $23.2M |
| Wallet | $17.38M | $36.17M | $55M |
| Token/Stable | / | / | / |
| Total Revenue | $163.48M | $338.77M | $489.2M |
Casino veterans launching Dices.
From the biggest crypto casinos in the world.
Our casino operations team comes from the largest crypto casinos in the industry — the operators who've already built, scaled, and run the platforms doing billions in monthly volume. They came to Dices to launch the next one.



Shuffle, Rainbet, and Duel are three of the highest-revenue independent crypto casinos in the world. The team behind their growth is now building Dices.
